![]() In Elden Ring, we customized the paddles to allow us to run, move the camera, and attack at the same time without making our hands resemble a claw. The controller worked wonderfully in the games that we tested it in. ![]() Instead of spending time making a custom joystick algorithm that essentially masks the true results, just use a hall sensing stick, it’s not really a difficult equation. While the solution might look to correct error rates, you don’t actually get the controller or the stick’s “true” rating. This is a dangerous and disappointing precedent. So, you might find that this controller does not drift quite as quickly as other competitors, but you will also not really know when it actually does begin to report more errors. Unfortunately, the algorithm is not a suitable replacement for a hardware issue. They state that a Joystick algorithm runs between the input and treats it, as a patented solution. We quizzed Nacon on what exactly was going on here since it is physically impossible to poll such a result out of a controller. This is physically impossible, due to the pad not using a hall sensor, and instead relying on the same error-prone sticks confirmed to be manufactured by ALPS. We ran the controller through our usual gamepad tester, where the controller reported an error rate of 0%. Our only real complaint with this is that it only runs in fullscreen mode, and you have to interact with the Windows store. ![]() Here, you can assign profiles to the controller, and also assign buttons to the paddles.
0 Comments
Leave a Reply. |